![]() Hard Rock, Steel, Ice, Tree of Life, ThornsĬlock for AOE, Magic for single target, more damage but less reliable I put this table here for clarity you can find this in other places too. The character who holds this enchantment also gets the bonus def/mdef When attacked, 30% chance to reflect damage taken this time by 50%.įor allies within 2 blocks, DEF & MDEF +5%. When attacked, 20% chance to render the attacker unable to attack for 1 turn after battle. When HP < 50%, 50% chance to restore 15% HP after battle. Increases how much you heal not how much you get healed Only when you attack the enemy on your turn When actively attacking and entering battle, ATK increases by 10%, damage taken is decreased by 15%. HP is for both the hero and troop, It boosts both ATK and INT the skill description is incorrect When HP is above 80%, all ATK & DEF stats increase by 10%. When dealing skill damage, 30% chance to decrease cooldown by -5 After taking action, 30% chance to increase mobility by +2. The troops in the description isn't talking about actually troops as in troops but like charactersĭamage dealt increases by 10%. ![]() When attacking troops with HP above 80% all damage dealt after entering battle +20% Also I'm human and make mistakes plz let me know if you find any. I will also try to answer questions in the chat when I have time. ![]() Everyone's been asking for an enchantment guide and I wanted one to reference to when answering people in the daily questions megathread so here we go.
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